When you check Appstore, you see many nicely designed apps, with many active users. Behind those few apps visible of the Appstore, there are hundreds of thousand of other apps, almost invisible to the users. You may come across them when you are searching for something (maybe for your idea for an app). In generalContinue reading “You have an app idea – Develop and release it fast vs. considering all aspects to make it a successful launch”
Tag Archives: mobile
Few pointers on improving SceneKit performance
SceneKit is powerful and it is not that hard to create 3D games with it. Unless being careful it is also quite easy to have performance problems, especially for the older generation devices. SceneKit consumes more resources with increasing node (◆) & polygon (▲) numbers, or with more detail on lighting, depth of field effectsContinue reading “Few pointers on improving SceneKit performance”
In-app Search
If you are into adding search functionality to your app, make sure you provide following capabilities: “Best Match” section (for category-based grouped results, like Spotify) Result highlighting “Did you mean” (DYM) Auto complete “Notify me for new results” (percolate query) Placeholder content suggestions for the initial empty search screen Feed users’ interaction with search resultsContinue reading “In-app Search”